![]() A classic example of this is Grand Theft Auto, a game in which the player can carry out missions as part of the pre-determined storyline… or spend time driving around, robbing stores and covering every inch of the map. It’s said that the video game is the most collaborative creative format out there, turning the player into co-creator if so, nowhere is this more effectively illustrated than in the best open-world games. But in good open-world games, it is the player’s actions that build the narrative. In the former, the narration follows a traditional course, as in a book or a movie a story unfolds in a single direction. In a linear game, the player is sent from point A to point B, while in an open world, you are given scope to experiment. Generally speaking, video games can be either linear or take place in an open world. There are now many video games with open worlds - but this one was special. Greater weight was given to aesthetics and storyline than in other iterations of the game, but it was the switch to an open world that was the truly revolutionary move. In general terms, the major change from previous installments of the Zelda franchise was that the hero, Link, no longer found himself inside the game’s traditional structure, comprising a series of dungeons he was now in an open world that the player had complete freedom to explore as they completed the adventure. It established itself as a firm candidate for best-game-in-history status. In 2017, The Legend of Zelda: Breath of the Wild was released, and revolutionized Nintendo’s flagship adventure saga. But is The Legend of Zelda: Tears of the Kingdom really that good? Let’s take a look. Plenty are now proclaiming it the greatest video game ever made. It has sold 10 million copies in three days and has caused a sensation in the digital world.
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